Best Dungeon Crawler Carl: A LitRPG/Gamelit Adventure By Matt Dinniman

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Dungeon Crawler Carl: A LitRPG/Gamelit Adventure-Matt Dinniman

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The apocalypse will be televised!A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible. In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style. You can't just survive here. You gotta survive big.You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.They call it Dungeon Crawler World. But for Carl, it's anything but a game.

Book Dungeon Crawler Carl: A LitRPG/Gamelit Adventure Review :



So there I was, slogging through "One Hundred Years of Solitude," not enjoying it, but I felt like I had to finish it. Everyone says how good it is, and now I have to as well because I don't want to seem like the only books I can enjoy have zombies or people unwillingly dropped into video games. But I was only about halfway through when I got the notification that "Dungeon Crawler Carl" had been delivered to my Kindle (DCC from this point on).Like I said, I had to finish Márquez's book first, and once I finally did, I was glad to start Matt Dinniman's newest book. I usually don't know exactly what I'm in store for with a new book of his except that it's gonna be nuts.And this story is nuts. If you're familiar with Dinniman's other books, DCC is not as deliciously gross as "Kaiju: Battlefield Surgeon" and it's not as emotionally intense as "Dominion of Blades," but it is a vivid, fully realized playground for Dinniman to put Carl and Princess Donut through a series of warped, bizarre ringers.I didn't know before reading, but began to suspect about halfway through, that this was just the first book of a new series. I still wasn't 100% sure until I suddenly saw I was at the epilogue. I'm totally on board and am excited for the next volume early in 2021. (But I'm also dying for the next DoB book.)DCC features hilarious in-game achievements, goofy loot boxes, snarky announcements and descriptions from the game AI, a menagerie of monsters to fight, a running foot fetish joke, recognizable but twisted bosses our heroes must battle, and lots of hints about an intricate framing story regarding the various powerful alien races that run the games.Is there commentary about free will? I definitely think so. Is there symbolism in the way the game is run that is meant to make you compare it to your own life and the powers that shape, possibly control, your existence? I bet there is. Are there observations about social media? Absolutely. Is there any hope? It's not looking too good... What's the point of it all? I hope we will find out. Did Bea die in the crunch? I wonder.Are you going to experience five generations of the same boring family? No. Are there four characters named José Arcadio? No. Are there paragraphs two pages in length describing a vase or something equally insignificant? No.I was recently telling a friend about how much I like Dinniman's books and I explained it along these lines: Look, this isn't high literature. But it speaks to me. It's highly entertaining and creative. I relate to the characters, feel truly anxious when some bad stuff is about to go down, experience relief when they make it out of another scrape, and get lost in this insane world that has no right to feel as real as it does. I give all the credit to Matt Dinniman and his ever-impressive talent to create such detailed worlds and fill them with characters who become realistic, relatable and sympathetic; and I will pay money to go on any adventure he decides to write about.
This is another odd but highly entertaining novel from Matt Dinniman.This time earth is turned into a dungeon with only a fraction of the population surviving the initial transformation. The survivors must dungeon dive while being watched by an intergalactic audience. Dungeon Crawler Carl, the main character (MC), and his cat companion, Princess Donut the Queen Anne Chonk, must survive the monsters, the other players, and figure out a way to entertain the audience to get sponsors which may mean the difference between life and death.The story plays like a twisted version of the hunger games mixed with a dungeon crawl. There's all manner of weird monsters and a social aspect that adds a nice twist to the story. The plotting is pretty slice of life with no major goals beyond surviving and the story ends on a little bit of a cliff hanger like a serial story pausing between arcs.The game stuff is regular and intricate part of the story world. Lots of notifications and item and spell descriptions. Levels, stats, etc all exist but take a bit of a backseat this book.Overall, I thought the story was really good. Like all of the author's work, he gives a standard trope, the dungeon crawl, a quirky, odd, sometimes gruesome twist which I found interesting.Score: 7.9 out of 10

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